Scripted effect
diarch_legal_meddling_interaction_apply_success_effect
diarch_legal_meddling_interaction_apply_success_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 502 (45 lines). No parameters.
diarch_legal_meddling_interaction_apply_success_effect is a scripted effect in Crusader Kings III, written at line 502 of its file. It takes no parameters: diarch_legal_meddling_interaction_apply_success_effect = yes. The game's script calls it in 1 place, among them Legal Meddling (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
diarch_legal_meddling_interaction_apply_success_effect = {
# Notify other parties.
hidden_effect = {
# Inform the liege.
scope:actor.liege = {
send_interface_message = {
type = msg_diarch_acting_effect
title = diarch_using_powers.t
right_icon = scope:recipient
left_icon = scope:actor
show_as_tooltip = { diarch_legal_meddling_interaction_success_effect = yes }
}
}
# Inform scope:recipient.
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_bad
title = diarch_legal_meddling_interaction.tt.success
left_icon = scope:actor
show_as_tooltip = { diarch_legal_meddling_interaction_success_effect = yes }
}
}
}
# Finally, fire off the actual effect.
send_interface_toast = {
type = event_toast_effect_good
title = diarch_legal_meddling_interaction.tt.success
left_icon = scope:recipient
# Prestige costs.
## Point out the lack of cost.
if = {
limit = { scope:diarch_legal_meddling_interaction_duel_learning = yes }
custom_tooltip = diarch_interaction_pay_prestige_none
}
## Point out the discount.
else_if = {
limit = { scope:diarch_legal_meddling_interaction_pay_prestige_partial = yes }
add_prestige = legal_meddling_interaction_title_discounted_cost_value
}
## Soz mate, yerr payin' full price.
else = { add_prestige = legal_meddling_interaction_title_cost_value }
# Gib claim & opinion loss.
diarch_legal_meddling_interaction_success_effect = yes
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_legal_meddling_interaction_apply_success_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.