Scripted effect
diarch_legal_meddling_interaction_apply_fail_effect
diarch_legal_meddling_interaction_apply_fail_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 548 (21 lines). No parameters.
diarch_legal_meddling_interaction_apply_fail_effect is a scripted effect in Crusader Kings III, written at line 548 of its file. It takes no parameters: diarch_legal_meddling_interaction_apply_fail_effect = yes. The game's script calls it in 1 place, among them Legal Meddling (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
diarch_legal_meddling_interaction_apply_fail_effect = {
# Notify other parties.
hidden_effect = {
# Inform scope:recipient.
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = diarch_legal_meddling_interaction.tt.failure
left_icon = scope:actor
show_as_tooltip = { diarch_legal_meddling_interaction_fail_effect = yes }
}
}
}
# Finally, fire off the actual effect.
send_interface_toast = {
type = event_toast_effect_bad
title = diarch_legal_meddling_interaction.tt.failure
left_icon = scope:recipient
diarch_legal_meddling_interaction_fail_effect = yes
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_legal_meddling_interaction_apply_fail_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.