CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_legal_meddling_interaction_apply_fail_effect

diarch_legal_meddling_interaction_apply_fail_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 548 (21 lines). No parameters.

diarch_legal_meddling_interaction_apply_fail_effect is a scripted effect in Crusader Kings III, written at line 548 of its file. It takes no parameters: diarch_legal_meddling_interaction_apply_fail_effect = yes. The game's script calls it in 1 place, among them Legal Meddling (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
diarch_legal_meddling_interaction_apply_fail_effect = {
	# Notify other parties.
	hidden_effect = {
		# Inform scope:recipient.
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = diarch_legal_meddling_interaction.tt.failure
				left_icon = scope:actor
				show_as_tooltip = { diarch_legal_meddling_interaction_fail_effect = yes }
			}
		}
	}
	# Finally, fire off the actual effect.
	send_interface_toast = {
		type = event_toast_effect_bad
		title = diarch_legal_meddling_interaction.tt.failure
		left_icon = scope:recipient
		diarch_legal_meddling_interaction_fail_effect = yes
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_legal_meddling_interaction_apply_fail_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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