Scripted effect
diarch_declare_claim_war_effect
diarch_declare_claim_war_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 5299 (8 lines). No parameters.
diarch_declare_claim_war_effect is a scripted effect in Crusader Kings III, written at line 5299 of its file. It takes no parameters: diarch_declare_claim_war_effect = yes. The game's script calls it in 2 places, among them … Revoke Title (interaction) and char_interaction.0263 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
diarch_declare_claim_war_effect = {
start_war = {
casus_belli = claim_cb
target = scope:recipient
claimant = scope:actor
target_title = scope:landed_title
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_declare_claim_war_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.