Scripted effect · Legacy of Persia files
destroy_the_magi_scripted_effect
destroy_the_magi_scripted_effect = yesgame/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 26 (68 lines). No parameters.
destroy_the_magi_scripted_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 26 of its file. It takes no parameters: destroy_the_magi_scripted_effect = yes. The game's script calls it in 2 places, among them Reform the … (decision) and Quenching the Eternal Fires (event fp3_decision.0004). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
What it does
add_heresiarch_trait_effect = yes- Their faith:
- Fervor increases by +50
If
root.religion = religion:zoroastrianism_religionOne of these
- Their faith is Mazdakism
or
Their faith is Behafaridism
Then
- Gain +750 Prestige
- … rulers with less radical beliefs will be very upset by this.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (68 lines of game script)
destroy_the_magi_scripted_effect = {
add_heresiarch_trait_effect = yes
religion = { save_scope_as = root_religion }
faith = {
change_fervor = {
value = major_fervor_gain
desc = fervor_gain_magi_destroyed
}
if = {
limit = {
has_doctrine = doctrine_spiritual_head
main_rite = { rite_has_doctrine = doctrine_theocracy_temporal }
}
custom_tooltip = replace_the_high_priest_effect_tooltip
hidden_effect = {
remove_doctrine = doctrine_spiritual_head
add_doctrine = doctrine_no_head
}
}
}
if = {
limit = {
AND = {
root.religion = religion:zoroastrianism_religion
OR = {
has_faith = faith:mazdakism
has_faith = faith:zurvanism
}
}
}
add_prestige = massive_prestige_gain
}
custom_tooltip = destroy_the_magi_opinion_tooltip
hidden_effect = {
every_ruler = {
if = {
limit = {
AND = {
NOR = {
has_faith = faith:mazdakism
has_faith = faith:zurvanism
}
religion = religion:zoroastrianism_religion
}
}
add_opinion = {
target = root
modifier = fp3_spawn_of_ahriman_opinion
}
}
else_if = {
limit = {
rite = { rite_has_doctrine = doctrine_major_branch_behdin }
}
add_opinion = {
target = root
modifier = fp3_abolished_priesthood_opinion
}
}
}
}
}As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls destroy_the_magi_scripted_effect.
Decisions (1)
Events (1)
- Quenching the Eternal Fires
fp3_decision.0004
Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.