CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_heresiarch_trait_effect

add_heresiarch_trait_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 780 (12 lines). No parameters.

add_heresiarch_trait_effect is a scripted effect in Crusader Kings III, written at line 780 of its file. It takes no parameters: add_heresiarch_trait_effect = yes. The game's script calls it in 4 places, among them Embracing the Heresy (event ep3_decisions_event.5020), Strange Teachings: No More than a Man (event fp2_lyonese_monk.0641) and The Second Council of … (event fp2_lyonese_monk.0801). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
add_heresiarch_trait_effect = { # Flag is need to prevent trait being removed when gaining it close to conversion
	add_character_flag = {
		flag = new_heresiarch
		days = 3
	}
	if = {
		limit = {
			NOT = { has_trait = heresiarch }
		}
		add_trait = heresiarch
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_heresiarch_trait_effect.

Events (3)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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