Scripted effect
add_heresiarch_trait_effect
add_heresiarch_trait_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 780 (12 lines). No parameters.
add_heresiarch_trait_effect is a scripted effect in Crusader Kings III, written at line 780 of its file. It takes no parameters: add_heresiarch_trait_effect = yes. The game's script calls it in 4 places, among them Embracing the Heresy (event ep3_decisions_event.5020), Strange Teachings: No More than a Man (event fp2_lyonese_monk.0641) and The Second Council of … (event fp2_lyonese_monk.0801). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
What it does
- If does not have the Trait: Heresiarch: Gains the Trait Heresiarch
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
add_heresiarch_trait_effect = { # Flag is need to prevent trait being removed when gaining it close to conversion
add_character_flag = {
flag = new_heresiarch
days = 3
}
if = {
limit = {
NOT = { has_trait = heresiarch }
}
add_trait = heresiarch
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_heresiarch_trait_effect.
Events (3)
- Embracing the Heresy
ep3_decisions_event.5020 - Strange Teachings: No More than a Man
fp2_lyonese_monk.0641 - The Second Council of …
fp2_lyonese_monk.0801
Scripted effects (1)
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.