Scripted effect · The Northern Lords files
designate_gruesome_festivals_sacrifice_interaction_effect
designate_gruesome_festivals_sacrifice_interaction_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 679 (8 lines). No parameters.
designate_gruesome_festivals_sacrifice_interaction_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 679 of its file. It takes no parameters: designate_gruesome_festivals_sacrifice_interaction_effect = yes. The game's script calls it in 1 place, among them Designate Sacrifice (interaction). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- Gains the modifier “Soon to be Sacrificed”
- Opinion: Hatred (-50)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
designate_gruesome_festivals_sacrifice_interaction_effect = {
add_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
add_opinion = {
target = scope:actor
modifier = hate_opinion
opinion = -50
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls designate_gruesome_festivals_sacrifice_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.