CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

designate_gruesome_festivals_sacrifice_interaction_effect

designate_gruesome_festivals_sacrifice_interaction_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 679 (8 lines). No parameters.

designate_gruesome_festivals_sacrifice_interaction_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 679 of its file. It takes no parameters: designate_gruesome_festivals_sacrifice_interaction_effect = yes. The game's script calls it in 1 place, among them Designate Sacrifice (interaction). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
designate_gruesome_festivals_sacrifice_interaction_effect = {
	add_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
	add_opinion = {
		target = scope:actor
		modifier = hate_opinion
		opinion = -50
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls designate_gruesome_festivals_sacrifice_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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