Scripted effect
denounce_effect
denounce_effect = { ACTOR = … RECIPIENT = … }game/common/scripted_effects/00_interaction_effects.txt, line 1832 (73 lines). Parameters: $ACTOR$, $RECIPIENT$.
denounce_effect is a scripted effect in Crusader Kings III, written at line 1832 of its file. A call passes 2 parameters: ACTOR and RECIPIENT. The game's script calls it in 2 places, among them Denounce (interaction) and Hammam Havoc (event fp3_clan.8016). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
- Gains the Trait Denounced
If
$ACTOR$ = { … }
Then
$ACTOR$ = { … }
If
has_opinion_modifier = { target = $ACTOR$ modifier = forgave_denounced_opinion }
Then
- The Was Denounced Opinion (-25) changes to Denounced (-50) (-25 Opinion)
Otherwise
- Opinion: Denounced
If
NOT = { is_close_family_of = $ACTOR$ }
Then
- Their house › All house members of …:
- Where:
NOT = { house = $ACTOR$.house }
- Opinion: Denounced a Dynasty Member
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (73 lines of game script)
denounce_effect = {
add_trait = denounced
if = {
limit = {
NOT = {
has_relation_rival = $ACTOR$
}
}
#Rivalry
set_relation_rival = {
target = $ACTOR$
reason = rival_denounced
}
}
if = {
limit = {
$ACTOR$ = {
has_hook_of_type = {
target = $RECIPIENT$
type = house_head_hook
}
}
}
$ACTOR$ = {
remove_hook = {
target = $RECIPIENT$
type = house_head_hook
}
}
}
if = {
limit = {
has_opinion_modifier = {
target = $ACTOR$
modifier = forgave_denounced_opinion
}
}
custom_tooltip = forgiven_changed_to_denounced
hidden_effect = {
remove_opinion = {
target = $ACTOR$
modifier = forgave_denounced_opinion
}
add_opinion = {
modifier = denounced_opinion
target = $ACTOR$
}
}
}
else = {
add_opinion = {
modifier = denounced_opinion
target = $ACTOR$
}
}
if = {
limit = {
NOT = { is_close_family_of = $ACTOR$ }
}
house = {
every_house_member = {
limit = {
NOT = { house = $ACTOR$.house }
}
custom = all_house_members
add_opinion = {
modifier = denounced_house_member_opinion
target = $ACTOR$
}
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls denounce_effect.
Character interactions (1)
Events (1)
- Hammam Havoc
fp3_clan.8016
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.