CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

demand_conversion_player_ruler_interaction_effect

demand_conversion_player_ruler_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 4827 (12 lines). No parameters.

demand_conversion_player_ruler_interaction_effect is a scripted effect in Crusader Kings III, written at line 4827 of its file. It takes no parameters: demand_conversion_player_ruler_interaction_effect = yes. The game's script calls it in 2 places, among them Demand Conversion (interaction) and char_interaction.0190 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
demand_conversion_player_ruler_interaction_effect = {
	demand_conversion_interaction_effect = yes

	if = {
		limit = {
			scope:demand_conversion_hook = yes
		}
		scope:puppet_or_actor = {
			use_hook = scope:recipient
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls demand_conversion_player_ruler_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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