Scripted effect
declare_canarias_decision_effects
declare_canarias_decision_effects = yesgame/common/scripted_effects/00_decisions_effects.txt, line 556 (35 lines). No parameters.
declare_canarias_decision_effects is a scripted effect in Crusader Kings III, written at line 556 of its file. It takes no parameters: declare_canarias_decision_effects = yes. The game's script calls it in 2 places, among them Consolidate the Canaries (decision) and The Kingdom of Canarias (event iberia_north_africa.9101). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
declare_canarias_decision_effects = {
#Create the title and set proper de jure
title:d_canarias = {
save_scope_as = d_canarias
set_de_jure_liege_title = title:k_canarias
}
title:k_canarias = {
save_scope_as = title_k_canarias
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_canarias = {
change_title_holder = {
holder = root
change = scope:title_change
}
save_scope_as = title_k_canarias
}
resolve_title_and_vassal_change = scope:title_change
if = {
limit = {
highest_held_title_tier < tier_empire
primary_title != title:k_canarias
}
set_primary_title_to = title:k_canarias
}
#Prestige
add_prestige = massive_prestige_gain
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls declare_canarias_decision_effects.
Decisions (1)
Events (1)
- The Kingdom of Canarias
iberia_north_africa.9101
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.