Scripted effect
decide_who_picks_wound_treatment_effect
decide_who_picks_wound_treatment_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3730 (19 lines). No parameters.
decide_who_picks_wound_treatment_effect is a scripted effect in Crusader Kings III, written at line 3730 of its file. It takes no parameters: decide_who_picks_wound_treatment_effect = yes. The game's script calls it in 2 places, among them health.4999 (event) and set_court_physician_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Otherwise
- Event health.4001 (after 5–15 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
decide_who_picks_wound_treatment_effect = {
if = {
limit = {
liege_picks_treatment_trigger = yes
}
liege = {
trigger_event = {
id = health.4002 #Liege decides
days = { 10 20 }
}
}
}
else = {
trigger_event = {
id = health.4001 #I decide
days = { 5 15 }
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls decide_who_picks_wound_treatment_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.