Scripted effect · The Northern Lords files
decentralized_rule_friends_modifier_effect
decentralized_rule_friends_modifier_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 1043 (47 lines). No parameters.
decentralized_rule_friends_modifier_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 1043 of its file. It takes no parameters: decentralized_rule_friends_modifier_effect = yes. The game's script calls it in 1 place, among them on_set_relation_friend (on action). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
If
- Their dynasty: The Dynasty has the Decentralized Rule Legacy
- Is a ruler
Then
If
- Decentralized rule perk value less than decentralized rule max
- Any in list:
Then
- Gains the modifier “Decentralized Rule”
- Direct Vassal Opinion +3
- Popular Opinion +2
- Vassal Tax Contribution +1%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
decentralized_rule_friends_modifier_effect = {
if = {
limit = {
dynasty ?= {
has_dynasty_perk = fp1_adventure_legacy_5
}
is_ruler = yes
}
if = {
limit = {
NOT = { has_variable = decentralized_rule_perk_value }
}
set_variable = {
name = decentralized_rule_perk_value
value = 0
}
}
every_relation = {
type = friend
add_to_temporary_list = decentralized_rule_friends
}
every_relation = {
type = best_friend
add_to_temporary_list = decentralized_rule_friends
}
if = {
limit = {
exists = var:decentralized_rule_perk_value
save_temporary_scope_as = affected_friend
var:decentralized_rule_perk_value < decentralized_rule_max
any_in_list = {
list = decentralized_rule_friends
count > scope:affected_friend.var:decentralized_rule_perk_value
}
}
add_character_modifier = {
modifier = decentralized_rule_perk_modifier
}
change_variable = {
name = decentralized_rule_perk_value
add = 1
}
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls decentralized_rule_friends_modifier_effect.
On actions (the game's own hooks) (1)
- on_set_relation_friend
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.