Scripted effect · All Under Heaven files
debate_disburse_activity_ai_guest_rewards
debate_disburse_activity_ai_guest_rewards = yesgame/common/scripted_effects/tgp_debate_scripted_effects.txt, line 220 (119 lines). No parameters.
debate_disburse_activity_ai_guest_rewards is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 220 of its file. It takes no parameters: debate_disburse_activity_ai_guest_rewards = yes. The game's script calls it in 1 place, among them Debate (activity). Patch 1.20.1.2, from game/common/scripted_effects/tgp_debate_scripted_effects.txt.
What it does
If
has_activity_intent = debate_increase_movement_power_intent
Then
- …% chance of:
- If debate success score at least 100:
- Influence +100
scope:my_movement:event_change_movement_power_effect = { VALUE = event_increase_movement_power_major_value }
- Else, if debate success score at least 75:
- Influence +60
scope:my_movement:event_change_movement_power_effect = { VALUE = event_increase_movement_power_medium_value }
- Otherwise:
- Influence +30
scope:my_movement:event_change_movement_power_effect = { VALUE = event_increase_movement_power_minor_value }
- If debate success score at least 100:
Otherwise
If
None of these
- Any relation: Is played by a person
Then
- 25% chance of › scope:activity › One random attending character:
- Where:
- Is played by the AI
merit > scope:ai_guest.meritnum_of_relation_disciple < disciples_limit_valueNOT = { has_relation_elder = scope:ai_guest }NOT = { has_relation_disciple = scope:ai_guest }
set_elder_relation_effect = { ELDER = scope:elder DISCIPLE = scope:ai_guest MERIT = minor_merit_gain }
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (119 lines of game script)
debate_disburse_activity_ai_guest_rewards = {
if = {
limit = {
NOT = { exists = var:tgp_debate_success_score }
}
set_variable = {
name = tgp_debate_success_score
value = tgp_debate_success_score_value
}
}
if = {
limit = {
has_activity_intent = debate_increase_movement_power_intent
exists = top_participant_group:dynastic_cycle
}
top_participant_group:dynastic_cycle ?= {
save_scope_as = my_movement
}
random = {
chance = {
value = 25
if = {
limit = { var:tgp_debate_success_score >= 100 }
add = 75
}
else_if = {
limit = { var:tgp_debate_success_score >= 75 }
add = 50
}
else_if = {
limit = { var:tgp_debate_success_score >= 50 }
add = 25
}
}
if = {
limit = { var:tgp_debate_success_score >= 100 }
change_influence = major_influence_gain
scope:my_movement = {
event_change_movement_power_effect = {
VALUE = event_increase_movement_power_major_value
}
}
}
else_if = {
limit = { var:tgp_debate_success_score >= 75 }
change_influence = medium_influence_gain
scope:my_movement = {
event_change_movement_power_effect = {
VALUE = event_increase_movement_power_medium_value
}
}
}
else = {
change_influence = minor_influence_gain
scope:my_movement = {
event_change_movement_power_effect = {
VALUE = event_increase_movement_power_minor_value
}
}
}
}
}
else = {
save_scope_as = ai_guest
if = {
limit = {
NOT = {
any_relation = {
type = elder
is_ai = no
}
}
}
random = {
chance = {
value = 25
}
scope:activity = {
random_attending_character = {
limit = {
is_ai = yes
merit > scope:ai_guest.merit
num_of_relation_disciple < disciples_limit_value
NOR = {
has_relation_elder = scope:ai_guest
has_relation_disciple = scope:ai_guest
}
# Not busy with their own things.
this != scope:host
this != scope:activity.var:challenged_movement_leader
}
weight = {
base = 100
modifier = {
any_relation = {
type = disciple
count > 0
}
# even out the distribution of disciples
add = {
every_relation = {
type = disciple
add = -5
}
}
}
}
save_scope_as = elder
set_elder_relation_effect = {
ELDER = scope:elder
DISCIPLE = scope:ai_guest
MERIT = minor_merit_gain
}
}
}
}
}
}
}As written in game/common/scripted_effects/tgp_debate_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls debate_disburse_activity_ai_guest_rewards.
Activities (1)
Source: game/common/scripted_effects/tgp_debate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.