CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

dark_insights_skill_gain_roll_effect

dark_insights_skill_gain_roll_effect = yes

game/common/scripted_effects/00_intrigue_perk_effects.txt, line 6 (109 lines). No parameters.

dark_insights_skill_gain_roll_effect is a scripted effect in Crusader Kings III, written at line 6 of its file. It takes no parameters: dark_insights_skill_gain_roll_effect = yes. The game's script calls it in 1 place, among them Torture (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_perk_effects.txt.

What it does

  • If has the Dark Insights Perk:
    • If

      • has_none_of_variables = { name = dark_insights_prowess_increases name = dark_insights_intrigue_increases }

      Then

      • Might gain some Dark Insights

      Else if

      • One of these

        • Dark insights prowess increases less than dark insights prowess increase maximum
        • or

          Dark insights intrigue increases less than dark insights intrigue increase maximum

      Then

      • Might gain some Dark Insights

      Else if

      • Dark insights prowess increases at least dark insights prowess increase maximum
      • Dark insights intrigue increases at least dark insights intrigue increase maximum

      Then

      • Has already learned all possible Dark Insights

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (109 lines of game script)
dark_insights_skill_gain_roll_effect = {
	#Backup check in case something has gone wrong
	if = {
		limit = {
			has_perk = dark_insights_perk
		}

		# Backup for the variables
		if = {
			limit = {
				NOT = { has_variable = dark_insights_prowess_increases }
			}
			set_variable = {
				name = dark_insights_prowess_increases
				value = 0
			}
		}
		if = {
			limit = {
				NOT = { has_variable = dark_insights_intrigue_increases }
			}
			set_variable = {
				name = dark_insights_intrigue_increases
				value = 0
			}
		}
		
		# Roll to see if we get a skill increase.
		if = {
			# For tooltip generation, we need to check if we have the variable yet (the backups above won't create the variables until after the effect is actually run).
			limit = {
				has_none_of_variables = {
					name = dark_insights_prowess_increases
					name = dark_insights_intrigue_increases
				}
			}
			custom_tooltip = dark_insight_gain_stats_tt
		}
		else_if = {
			limit = {
				
				OR = {
					var:dark_insights_prowess_increases < dark_insights_prowess_increase_maximum
					var:dark_insights_intrigue_increases < dark_insights_intrigue_increase_maximum
				}
			}

			custom_tooltip = dark_insight_gain_stats_tt

			hidden_effect = {
				random = {
					chance = dark_insights_stat_increase_chance
					scope:actor = {
						
					}
					random_list = {
						50 = {
							trigger = {
								var:dark_insights_prowess_increases < dark_insights_prowess_increase_maximum
							}

							send_interface_toast = {
								title = dark_insights_gain_message
								left_icon = scope:actor
								right_icon = scope:recipient

								add_character_modifier = {
									modifier = dark_insights_prowess_modifier
								}
							}

							change_variable = {
								name = dark_insights_prowess_increases
								add = 1
							}
						}
						50 = {
							trigger = {
								var:dark_insights_intrigue_increases < dark_insights_intrigue_increase_maximum
							}

							send_interface_toast = {
								title = dark_insights_gain_message
								left_icon = scope:actor
								right_icon = scope:recipient

								add_character_modifier = {
									modifier = dark_insights_intrigue_modifier
								}
							}

							change_variable = {
								name = dark_insights_intrigue_increases
								add = 1
							}
						}
					}
				}
			}
		}
		else_if = {
			limit = {
				var:dark_insights_prowess_increases >= dark_insights_prowess_increase_maximum
				var:dark_insights_intrigue_increases >= dark_insights_intrigue_increase_maximum
			}
			custom_tooltip = dark_insights_maximum_insight_tt
		}
	}
}

As written in game/common/scripted_effects/00_intrigue_perk_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls dark_insights_skill_gain_roll_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_intrigue_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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