Scripted effect · Roads to Power files
damage_governor_efficiency_duel_effect
damage_governor_efficiency_duel_effect = { SKILL = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10746 (38 lines). Parameters: $SKILL$.
damage_governor_efficiency_duel_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10746 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 1 place, among them Undermine Governance (interaction). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (38 lines of game script)
damage_governor_efficiency_duel_effect = {
scope:actor = {
duel = {
skill = $SKILL$
value = mediocre_skill_rating
10 = {
compare_modifier = {
value = scope:duel_value
multiplier = 1.5
min = -49
}
min = 2
desc = damage_efficiency_success_desc
send_interface_toast = {
type = event_toast_effect_good
title = damage_efficiency_success_desc
left_icon = scope:recipient
damage_governor_efficiency_success_effect = yes
}
}
10 = {
compare_modifier = {
value = scope:duel_value
multiplier = -1.5
min = -49
}
min = 2
desc = damage_efficiency_failure_desc
send_interface_toast = {
type = event_toast_text_bad
title = damage_efficiency_success_desc
left_icon = scope:recipient
desc = NO_EFFECT
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls damage_governor_efficiency_duel_effect.
Character interactions (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.