Scripted effect · All Under Heaven files
damage_appointment_house_relation_effect
damage_appointment_house_relation_effect = { CANDIDATE = … INVESTOR = … TITLE = … }game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt, line 417 (37 lines). Parameters: $CANDIDATE$, $INVESTOR$, $TITLE$.
damage_appointment_house_relation_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 417 of its file. A call passes 3 parameters: CANDIDATE, INVESTOR and TITLE. The game's script calls it in 2 places, among them Harm Candidacy (interaction) and Influence Candidacy (interaction). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.
The comment above it in the file
Damaging an invested candidate of another noble family
What it does
If
scope:candidate_temp:- Their house:
- Their house head:
top_liege = scope:investor_temp.top_liege- Any held title: The … is a Noble Family Title
NOT = { scope:investor_temp.house ?= this }
- Their house head:
has_succession_appointment_investors = scope:title_temp
- Their house:
scope:title_temp:place_in_line_of_succession = { target = scope:candidate_temp value <= 5 }
Then
scope:investor_temp.house:change_house_relation_effect = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
damage_appointment_house_relation_effect = {
$TITLE$ ?= { save_temporary_scope_as = title_temp }
$CANDIDATE$ ?= { save_temporary_scope_as = candidate_temp }
$INVESTOR$ ?= { save_temporary_scope_as = investor_temp }
if = {
limit = {
scope:candidate_temp ?= {
NOT = { this = scope:investor_temp }
house ?= {
house_head ?= {
top_liege = scope:investor_temp.top_liege
any_held_title = { is_noble_family_title = yes }
}
NOT = { scope:investor_temp.house ?= this }
}
has_succession_appointment_investors = scope:title_temp
}
# CANDIDATE IS ACTUALLY MUSCLING IN
scope:title_temp = {
place_in_line_of_succession = {
target = scope:candidate_temp
value <= 5
}
}
}
scope:investor_temp.house = {
change_house_relation_effect = {
HOUSE = scope:candidate_temp.house
VALUE = house_relation_damage_minor_value
REASON = appointment_competition
CHAR = scope:investor_temp
TARGET_CHAR = scope:candidate_temp
TITLE = scope:title_temp
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls damage_appointment_house_relation_effect.
Character interactions (2)
Source: game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.