Interaction · Uncategorized actions
Harm Candidacy
Undermine the recipient becoming a future Governor or …
What you need
You
To send it
To see it in the menu
- you has administrative government mechanic
The other character
- Is an Independent Ruler
- they has administrative government mechanic
top_liege ?= scope:actor.top_liege
Which title you can pick
- The other character: … must be a candidate for this Title
Harm Candidacy is an uncategorized character interaction in Crusader Kings III. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (2)
- Will the AI accept Harm Candidacy?
- Yes: it is accepted automatically.
- How much does Harm Candidacy cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The candidate temp:
- Their house:
- Their house head:
top_liege = scope:investor_temp.top_liege- Any held title: The … is a Noble Family Title
NOT = { scope:investor_temp.house ?= this }
- Their house head:
has_succession_appointment_investors = scope:title_temp
- Their house:
- The title temp:
place_in_line_of_succession = { target = scope:candidate_temp value <= 5 }
Then
- The investor temp’s house:
If
a check the game hides
Then
impact_house_relation = { target = scope:other_house steps = scope:steps description = house_relation_reason_appointment_competition_desc }
- The candidate temp:
- The target:
change_appointment_investment = { target = scope:secondary_recipient investor = scope:actor value = scope:harm_candidate_score }
If
a check the game hides
Then
- The other character: Opinion: Harmed My Title Candidacy
- You › The other character:
If
Then
If
- Does not have the target char as grudge
Then
Otherwise
- Opinion: Grudge Exacerbated (-20)
Else if
Then
Otherwise
If
can_set_relation_potential_rival_trigger = { CHARACTER = scope:target_char }
Then
set_relation_potential_rival = scope:target_char
If
NOT = { scope:rival_opinion = 0 }
Then
If
- The target char: Is played by the AI
Then
- The target char gains the opinion “Hatred” of them
- Opinion: Hatred
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (6 lines of game script)
is_available = government_has_mechanic = administrative
is_shown = scope:secondary_recipient = {
top_liege != this
government_has_mechanic = administrative
top_liege ?= scope:actor.top_liege
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (8 lines of game script)
any_valid_title_to_grant_trigger = {
CANDIDATE = scope:secondary_recipient
TOP_LIEGE = scope:recipient
}
is_candidate_for_title_trigger = {
TITLE = scope:target
CANDIDATE = scope:secondary_recipient
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (99 lines of game script)
on_accept = switch = {
trigger = yes
scope:minor_influence_option = {
save_scope_value_as = {
name = harm_candidate_score
value = {
value = appointment_score_minor_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = -5
}
}
scope:medium_influence_option = {
save_scope_value_as = {
name = harm_candidate_score
value = {
value = appointment_score_medium_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = -15
}
}
scope:major_influence_option = {
save_scope_value_as = {
name = harm_candidate_score
value = {
value = appointment_score_major_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = -30
}
}
}
damage_appointment_house_relation_effect = {
TITLE = scope:target
CANDIDATE = scope:secondary_recipient
INVESTOR = scope:actor
}
scope:target = {
change_appointment_investment = {
target = scope:secondary_recipient
investor = scope:actor
value = scope:harm_candidate_score
}
}
if = {
limit = {
scope:secondary_recipient = {
this != scope:actor
}
}
scope:secondary_recipient = {
add_opinion = {
modifier = harmed_candidacy_opinion
target = scope:actor
opinion = scope:opinion_change_value
}
hidden_effect = {
send_interface_message = {
type = msg_candidacy_harmed
title = harmed_candidacy_toast
left_icon = scope:actor
right_icon = scope:target
show_as_tooltip = {
scope:target = {
change_appointment_investment = {
target = scope:secondary_recipient
investor = scope:actor
value = scope:harm_candidate_score
}
}
}
}
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = harm_candidate_rival_progress_toast
left_icon = scope:secondary_recipient
scope:secondary_recipient = {
progress_towards_rival_effect = {
REASON = rival_harmed_candidacy
CHARACTER = scope:actor
OPINION = 0
}
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Uncategorized actions
- Cost: Influence
- varies
- In the menu
- no (opened from elsewhere)
- ID
harm_candidacy_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).