CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_rum_scripted_effect

create_rum_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1864 (64 lines). No parameters.

create_rum_scripted_effect is a scripted effect in Crusader Kings III, written at line 1864 of its file. It takes no parameters: create_rum_scripted_effect = yes. The game's script calls it in 2 places, among them Form the Sultanate of Rum (decision) and A New Rome (event middle_east_decisions.0014). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (64 lines of game script)
create_rum_scripted_effect = {
	add_prestige = medium_prestige_gain
	#If under a liege, make independent.
	if = {
		limit = {
			top_liege != this
		}
		if = {
			limit = {
				NOT = {
					exists = scope:former_liege
				}
			}
			liege = {
				save_scope_as = former_liege
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_liege_or_become_independent = {
			CHANGE = scope:change
			VASSAL = this
		}
		hidden_effect = {
			add_truce_both_ways = {
				character = scope:former_liege
				days = 1825
				name = TRUCE_GRANT_INDEPENDENCE_ROOT
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = new_rum
		add_claim_on_loss = no
	}
	title:k_rum = {
		change_title_holder = {
			holder = root
			change = scope:new_rum
		}
		set_can_be_named_after_dynasty = no
		set_can_use_nomadic_naming = no
	}
	resolve_title_and_vassal_change = scope:new_rum
	if = {
		limit = {
			exists = scope:former_liege
		}
		scope:former_liege = {
			add_prestige = major_prestige_loss
			add_unpressed_claim = title:k_rum #Give chance to retaliate
			add_opinion = {
				target = root
				modifier = pretender_opinion
			}
		}
	}
	hidden_effect = { set_primary_title_to = title:k_rum }
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_rum_scripted_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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