
Major decision · Major Decisions
Form the Sultanate of Rum
Establish the independent Sultanate of Rum.
By bringing the Roman heartland of Asia Minor under … control, we will create a new, better Rome under the guiding light of ….
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (47 lines of game script)
is_landed = yes
OR = {
culture ?= {
has_cultural_pillar = heritage_turkic
}
religion ?= religion:islam_religion
}
is_playable_character = yes
OR = {
top_liege ?= this
top_liege ?= {
faith.religion = faith:sunni.religion
}
}
capital_province ?= {
OR = {
geographical_region = world_persian_empire
geographical_region = world_asia_minor
geographical_region = custom_greater_armenia
}
}
OR = {
highest_held_title_tier < 4
AND = {
top_liege ?= this
highest_held_title_tier < 5
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_rum_sultanate
}
}
NOR = {
top_liege ?= {
is_roman_emperor_trigger = yes
}
exists = title:k_rum.holder
}
NOT = {
faith.religion = religion:christianity_religion
}
NOT = {
culture = culture:greek
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_roman.txt.
Can be taken when (is_valid) (13 lines of game script)
prestige_level >= high_prestige_level piety_level >= high_piety_level completely_controls = title:d_cibyrrhaeot completely_controls = title:d_anatolia completely_controls = title:d_cappadocia completely_controls = title:d_charsianon completely_controls = title:d_paphlagonia completely_controls = title:d_armeniac completely_controls = title:d_chaldia is_landed = yes is_capable_adult = yes is_imprisoned = no is_at_war = no
As written in game/common/decisions/80_major_decisions_roman.txt.
Effects
- Establish the independent Sultanate of Rum
Effect (18 lines of game script)
custom_tooltip = form_rum_sultanate_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
create_rum_scripted_effect = yes
}
trigger_event = {
id = middle_east_decisions.0014
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_rum_sultanate
}
set_global_variable = {
name = flag_formed_rum_sultanate
value = root
}
}As written in game/common/decisions/80_major_decisions_roman.txt.
Source: game/common/decisions/80_major_decisions_roman.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).