Scripted effect
create_roman_empire_scripted_effect
create_roman_empire_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1 (148 lines). No parameters.
create_roman_empire_scripted_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: create_roman_empire_scripted_effect = yes. The game's script calls it in 3 places, among them Restore the Roman Empire (decision), Justinian's Dream Realized (event ep3_roman_restoration.0100) and The Dawn of a New Era (event roman_restoration.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Gains the Trait Augustus
If
a check the game hides
Then
create_legend_seed = { … }
split_byzantine_empire_effect = yes- Roman Empire:
- Gains the … Title (root)
copy_title_history = title:e_byzantium
- Every held title:
title_tier = empire- You:
destroy_title = prev
If
- Their culture: The Culture has the Eastern Roman Cultural Pillar
Then
- You: Byzantion becomes the realm capital
Else if
None of these
- Their culture: The Culture has the Eastern Roman Cultural Pillar
Then
- You: Roma becomes the realm capital
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
create_roman_empire_scripted_effect = {
primary_title = { save_scope_as = old_primary_title }
add_trait = augustus
if = {
limit = { has_dlc_feature = legends }
create_legend_seed = {
type = legitimizing
quality = illustrious
chronicle = new_title
properties = {
title = title:h_roman_empire
founder = root
}
}
}
#Create Roman Empire, shift dejure/history/laws, destroy e_byzantium.
if = {
limit = { capital_county = { this = title:c_byzantion } }
title:h_roman_empire = {
set_capital_county = title:c_byzantion
}
}
hidden_effect = {
every_held_title = { #Should shift all dejure of all Empires owned at the time.
title_tier = empire
set_de_jure_liege_title = title:h_roman_empire
}
every_empire = {
limit = {
NOT = { exists = hegemony }
any_de_jure_county = {
percent >= 0.6
holder = {
OR = {
this = root
any_liege_or_above = { this = root }
}
}
}
}
set_de_jure_liege_title = title:h_roman_empire
}
}
split_byzantine_empire_effect = yes
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
title:h_roman_empire = {
change_title_holder = {
holder = root
change = scope:change
}
copy_title_history = title:e_byzantium
}
resolve_title_and_vassal_change = scope:change
if = { # Move your Title MaAs to your new title if you have any
limit = {
government_has_mechanic = administrative
primary_title = {
any_title_maa_regiment = { }
}
}
hidden_effect = {
primary_title = { transfer_title_maa_ownership = title:h_roman_empire }
}
}
if = { # If you have founded the Varangian Guard, you get to keep the benefits
limit = {
scope:old_primary_title = { has_variable = founded_varangian_guard }
}
hidden_effect = {
title:h_roman_empire = { set_variable = founded_varangian_guard }
}
}
hidden_effect = { set_primary_title_to = title:h_roman_empire }
every_held_title = { #Should destroy all other Empires owned at the time.
title_tier = empire
root = { destroy_title = prev }
}
if = { #Automatically move capital to Constantinople, unless it's been set to Rome.
limit = {
NOT = { capital_county = { this = title:c_roma } }
NOT = { capital_county = { this = title:c_byzantion } }
culture = { has_cultural_pillar = heritage_byzantine }
}
hidden_effect = {
if = { #Usurp if not held personally.
limit = {
NOT = { this = title:c_byzantion.holder }
}
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
title:c_byzantion = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
root = { set_realm_capital = title:c_byzantion }
}
else_if = {
limit = {
NOT = { capital_county = { this = title:c_roma } }
NOT = { capital_county = { this = title:c_byzantion } }
NOT = { culture = { has_cultural_pillar = heritage_byzantine } }
exists = title:h_roman_empire.holder
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
The first 120 of its 148 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 1.
Where it is used
Every place in common/, events/ and history/ that calls create_roman_empire_scripted_effect.
Decisions (1)
Events (2)
- Justinian's Dream Realized
ep3_roman_restoration.0100 - The Dawn of a New Era
roman_restoration.0001
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.