CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

create_relic_artifact_effect

create_relic_artifact_effect = { NAME = … TYPE = … VISUAL = … }

game/common/scripted_effects/pam_saint_effects.txt, line 290 (15 lines). Parameters: $NAME$, $TYPE$, $VISUAL$.

create_relic_artifact_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 290 of its file. A call passes 3 parameters: NAME, TYPE and VISUAL. The game's script calls it in 1 place, among them create_appropriate_relic_artifact_from_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.

What it does

  • “pam saint relic … name” Artifact is created

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
create_relic_artifact_effect = {
	create_artifact = {	
		name = pam_saint_relic_$NAME$_name
		description = pam_saint_relic_$NAME$_desc
		visuals = $VISUAL$
		type = $TYPE$
		creator = scope:creator
		template = pam_saint_relic_template
		modifier = artifact_placeholder_modifier
		save_scope_as = newly_created_artifact
		wealth = scope:wealth
		quality = scope:quality
	}
	scope:relic_site = { set_variable = pam_relic_drawn_$NAME$ }
}

As written in game/common/scripted_effects/pam_saint_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_relic_artifact_effect.

Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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