CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

create_landless_adventurer_title_tooltip_effect

create_landless_adventurer_title_tooltip_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 813 (9 lines). No parameters.

create_landless_adventurer_title_tooltip_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 813 of its file. It takes no parameters: create_landless_adventurer_title_tooltip_effect = yes. The game's script calls it in 16 places, among them Become Adventurer (decision), A Common Cause (event coronation_events.6011) and Beyond … (event ep3_laamps.0030). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • … will establish an Adventurer Camp
  • If

    a check the game hides

    Then

    • get_title = scope:new_landless_adventurer_title

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
create_landless_adventurer_title_tooltip_effect = {
	show_as_tooltip = {
		custom_tooltip = laamp_become_adventurer_tt
		if = {
			limit = { exists = scope:new_landless_adventurer_title}
			show_as_tooltip = { get_title = scope:new_landless_adventurer_title }
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_landless_adventurer_title_tooltip_effect.

Decisions (1)

Events (14)

8 more

Scripted effects (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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