Scripted effect
create_israel_scripted_effect
create_israel_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1834 (30 lines). No parameters.
create_israel_scripted_effect is a scripted effect in Crusader Kings III, written at line 1834 of its file. It takes no parameters: create_israel_scripted_effect = yes. The game's script calls it in 2 places, among them Restore Israel (decision) and The Promised Land (event middle_east_decisions.0005). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
create_israel_scripted_effect = {
save_scope_as = scoped_ruler
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
title:k_israel = {
change_title_holder = {
holder = scope:scoped_ruler
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
hidden_effect = {
set_primary_title_to = title:k_israel
title:d_palestine = {
set_de_jure_liege_title = title:k_israel
}
title:d_urdunn = {
set_de_jure_liege_title = title:k_israel
}
title:d_oultrejourdain = {
set_de_jure_liege_title = title:k_israel
}
title:k_israel = {
set_de_jure_liege_title = title:k_jerusalem.de_jure_liege
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_israel_scripted_effect.
Decisions (1)
Events (1)
- The Promised Land
middle_east_decisions.0005
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.