CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_holy_order_neutral_effect

create_holy_order_neutral_effect = { CAPITAL = … FOUNDER = … LEADER = … NEW_HO_SCOPE = … ORDER_TYPE = … }

game/common/scripted_effects/00_religion_effects.txt, line 557 (29 lines). Parameters: $CAPITAL$, $FOUNDER$, $LEADER$, $NEW_HO_SCOPE$, $ORDER_TYPE$.

create_holy_order_neutral_effect is a scripted effect in Crusader Kings III, written at line 557 of its file. A call passes 5 parameters: CAPITAL, FOUNDER, LEADER, NEW_HO_SCOPE and ORDER_TYPE. The game's script calls it in 7 places, among them Found Military Order (decision), A Bold Gesture (event coronation_events.1032) and A Movement Rises in … (event holy_order.2050). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (29 lines of game script)
create_holy_order_neutral_effect = {
	# Create a general Holy Order.
	create_holy_order = {
		leader = $LEADER$
		founder = $FOUNDER$
		random_holy_order_type = $ORDER_TYPE$
		capital = $CAPITAL$
		save_scope_as = $NEW_HO_SCOPE$
	}
	# Struggle Catalysts.
	$FOUNDER$ = {
		if = {
			limit = {
				any_character_struggle = {
					involvement = involved
					phase_has_catalyst = catalyst_creating_a_holy_order
				}
			}
			every_character_struggle = {
				involvement = involved
				limit = { phase_has_catalyst = catalyst_creating_a_holy_order }
				activate_struggle_catalyst = {
					catalyst = catalyst_creating_a_holy_order
					character = $FOUNDER$
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_holy_order_neutral_effect.

Events (2)

On actions (the game's own hooks) (1)

  • on_building_completed

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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