CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

create_artifact_fp2_armillary_sphere_core_effect

create_artifact_fp2_armillary_sphere_core_effect = { TYPE = … }

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1728 (14 lines). Parameters: $TYPE$.

create_artifact_fp2_armillary_sphere_core_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1728 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them create_artifact_fp2_armillary_sphere_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

What it does

  • “Armillary Sphere” Artifact is created

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
create_artifact_fp2_armillary_sphere_core_effect = {
	create_artifact = {	
		name = fp2_armillary_sphere
		# Description will be regenerated in the post-creation effects, since we need to nab materials.
		description = placeholder 
		creator = scope:maker
		type = $TYPE$
		visuals = fp2_armillary_sphere
		wealth = scope:wealth
		quality = scope:quality
		modifier = artifact_placeholder_modifier
		save_scope_as = newly_created_artifact
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_fp2_armillary_sphere_core_effect.

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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