Scripted effect · The Fate of Iberia files
create_artifact_fp2_armillary_sphere_effect
create_artifact_fp2_armillary_sphere_effect = { MAKER = … OWNER = … }game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1743 (50 lines). Parameters: $MAKER$, $OWNER$.
create_artifact_fp2_armillary_sphere_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1743 of its file. A call passes 2 parameters: MAKER and OWNER. The game's script calls it in 1 place, among them Inspiration Realized (event fund_inspiration.1061). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (50 lines of game script)
create_artifact_fp2_armillary_sphere_effect = {
# Set up general scopes.
$OWNER$ = { save_scope_as = owner }
$MAKER$ = { save_scope_as = maker }
# Begin creating.
hidden_effect_new_object = {
# Get artifact quality, wealth, and materials.
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
# Create the artifact.
scope:owner = {
if = {
limit = { has_royal_court = yes }
create_artifact_fp2_armillary_sphere_core_effect = { TYPE = scientific_apparatus }
}
else = {
create_artifact_fp2_armillary_sphere_core_effect = { TYPE = miscellaneous_when_not_court }
}
}
scope:newly_created_artifact = {
# Flag this as something that can be reforged for free, if relevant.
if = {
limit = {
$OWNER$ = { has_royal_court = no }
}
set_variable = {
name = dlc_potential_court_artifact
value = yes
}
}
set_artifact_feature_group = generic_material_wood
set_artifact_feature_group = decoration_material_inlay
set_artifact_description = fp2_armillary_sphere_desc
# Let's add modifiers!
add_scaled_artifact_modifier_learning_lifestyle_xp_effect = yes
if = {
limit = {
OR = {
rarity = famed
rarity = illustrious
}
}
add_artifact_modifier = artifact_learning_per_prestige_level_modifier
}
add_scaled_artifact_modifier_grandeur_big_effect = yes
# Remove the placeholder.
remove_artifact_modifier = artifact_placeholder_modifier
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_fp2_armillary_sphere_effect.
Events (1)
- Inspiration Realized
fund_inspiration.1061
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.