CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

court_tutor_education_boost_effect

court_tutor_education_boost_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 2625 (315 lines). No parameters.

court_tutor_education_boost_effect is a scripted effect in Crusader Kings III, written at line 2625 of its file. It takes no parameters: court_tutor_education_boost_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

What it does

  • If

    • Their court owner:
      • One of these

        • All of these

          • Employs a Tutor
          • Any court position holder:
        • or

          All of these

          • Employs a Guru
          • Any court position holder:

    Then

    • If

      • has_focus = education_diplomacy

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 40% (base chance; changed in play): Nothing else happens
        • 50% (base chance; changed in play): Nothing else happens

      Else if

      • has_focus = education_martial

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 40% (base chance; changed in play): Nothing else happens
        • 50% (base chance; changed in play): Nothing else happens

      Else if

      • has_focus = education_stewardship

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 40% (base chance; changed in play): Nothing else happens
        • 50% (base chance; changed in play): Nothing else happens

      Else if

      • has_focus = education_intrigue

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 40% (base chance; changed in play): Nothing else happens
        • 50% (base chance; changed in play): Nothing else happens

      Else if

      • has_focus = education_learning

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 40% (base chance; changed in play): Nothing else happens
        • 50% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
court_tutor_education_boost_effect = {
	if = {
		limit = {
			court_owner ?= {
				OR = {
					AND = {
						employs_court_position = court_tutor_court_position
						any_court_position_holder = {
							type = court_tutor_court_position
						}
					}
					AND = {
						employs_court_position = court_guru_court_position
						any_court_position_holder = {
							type = court_guru_court_position
						}
					}
				}
			}
		}
		# Let's save the court tutor or guru with the highest aptitude
		# we can use the court tutor aptitude checks for Gurus because they are nearly identical for what matters in these calculations
		court_owner = {
			if = {
				limit = {
					employs_court_position = court_tutor_court_position
				}				
				random_court_position_holder = {
					type = court_tutor_court_position
					limit = { 
						var:booner_target ?= root
					}
					alternative_limit = { aptitude:court_tutor_court_position >= 4 }
					alternative_limit = { aptitude:court_tutor_court_position >= 3 }
					alternative_limit = { aptitude:court_tutor_court_position >= 2 }
					alternative_limit = { aptitude:court_tutor_court_position >= 1 }
					alternative_limit = { always = yes }
					save_scope_as = court_tutor
				}
			}
			else = {
				random_court_position_holder = {
					type = court_guru_court_position
					limit = { 
						var:booner_target ?= root
					}
					alternative_limit = { aptitude:court_guru_court_position >= 4 }
					alternative_limit = { aptitude:court_guru_court_position >= 3 }
					alternative_limit = { aptitude:court_guru_court_position >= 2 }
					alternative_limit = { aptitude:court_guru_court_position >= 1 }
					alternative_limit = { always = yes }
					save_scope_as = court_tutor
				}
			}
		}

		if = {
			limit = { has_focus = education_diplomacy }
			random_list = {
				10 = { # Small chance for a GREAT boost
					trigger = {
						OR = {
							scope:court_tutor.aptitude:court_tutor_court_position = 4
							scope:court_tutor.var:booner_target ?= root
						}
					}
					change_variable = {
						name = education_diplomacy_variable
						add = 4
					}
				}
				40 = {
					modifier = {
						add = 20
						scope:court_tutor.aptitude:court_tutor_court_position = 4
					}
					modifier = {
						add = 10
						scope:court_tutor.aptitude:court_tutor_court_position = 3
					}
					modifier = {
						add = 10
						scope:court_tutor.var:booner_target ?= root
					}
					change_variable = {
						name = education_diplomacy_variable
						add = 3
					}
				}
				50 = {
					modifier = {
						add = 10
						scope:court_tutor.aptitude:court_tutor_court_position = 2
					}
					modifier = {
						add = 20
						scope:court_tutor.aptitude:court_tutor_court_position = 1
					}
					change_variable = {
						name = education_diplomacy_variable
						add = 2
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_martial }
			random_list = {
				10 = { # Small chance for a GREAT boost
					trigger = {
						scope:court_tutor.aptitude:court_tutor_court_position = 4
						scope:court_tutor.var:booner_target ?= root
					}
					change_variable = {
						name = education_martial_variable
						add = 4
					}
				}
				40 = {
					modifier = {

As written in game/common/scripted_effects/00_education_effects.txt.

The first 120 of its 315 lines; the rest is in game/common/scripted_effects/00_education_effects.txt from line 2625.

Where it is used

Every place in common/, events/ and history/ that calls court_tutor_education_boost_effect.

Events (5)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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