Scripted effect
court_success_prestige_effect
court_success_prestige_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 15758 (76 lines). No parameters.
court_success_prestige_effect is a scripted effect in Crusader Kings III, written at line 15758 of its file. It takes no parameters: court_success_prestige_effect = yes. The game's script calls it in 2 places, among them Romance: Intruder (event court_outcome.1101) and Romance: The Wild Hunt (event court_outcome.1001). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
If
Then
If
One of these
tier_difference = { target = scope:prestige_comparison value <= -2 }or
scope:prestige_comparison.highest_held_title_tier >= tier_empire
Then
- Gain +750 Prestige
Else if
One of these
tier_difference = { target = scope:prestige_comparison value = -1 }or
scope:prestige_comparison.highest_held_title_tier = tier_kingdom
Then
- Gain +350 Prestige
Else if
One of these
scope:prestige_comparison.highest_held_title_tier = this.highest_held_title_tieror
scope:prestige_comparison.highest_held_title_tier = tier_duchy
Then
- Gain +150 Prestige
Otherwise
- Gain +35 Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (76 lines of game script)
court_success_prestige_effect = {
if = {
limit = { court_love_is_shunned_or_criminal_trigger = no } #Only if it's not a taboo courtship
#Whose tier matters?
if = {
limit = {
scope:target = {
is_ruler = no
exists = liege
OR = {
is_spouse_of = this.liege
is_close_or_extended_family_of = this.liege
}
}
}
scope:target = { liege = { save_scope_as = prestige_comparison } }
}
else = {
scope:target = { save_scope_as = prestige_comparison }
}
#Epic
if = {
limit = {
#They are at least two levels above you or empire level
OR = {
tier_difference = {
target = scope:prestige_comparison
value <= -2
}
scope:prestige_comparison.highest_held_title_tier >= tier_empire
}
}
add_prestige = massive_prestige_gain
}
#Great
else_if = {
limit = {
OR = {
#They are one level above you or kingdom level
tier_difference = {
target = scope:prestige_comparison
value = -1
}
scope:prestige_comparison.highest_held_title_tier = tier_kingdom
}
}
add_prestige = major_prestige_gain
}
#Good
else_if = {
limit = {
#They're your level or duchy level
OR = {
scope:prestige_comparison.highest_held_title_tier = this.highest_held_title_tier
scope:prestige_comparison.highest_held_title_tier = tier_duchy
}
}
add_prestige = medium_prestige_value
}
#Okay
else_if = {
limit = {
#They're at least county level
scope:prestige_comparison.highest_held_title_tier >= tier_county
}
add_prestige = minor_prestige_value
}
#Everything else (everyone targeting barons/unlanded)
else = {
add_prestige = miniscule_prestige_value
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_success_prestige_effect.
Events (2)
- Romance: Intruder
court_outcome.1101 - Romance: The Wild Hunt
court_outcome.1001
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.