CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

councillor_spouse_learning_2603_scopes_for_portraits_support_effect

councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 264 (13 lines). No parameters.

councillor_spouse_learning_2603_scopes_for_portraits_support_effect is a scripted effect in Crusader Kings III, written at line 264 of its file. It takes no parameters: councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes. The game's script calls it in 1 place, among them councillor_spouse_learning_2603_scopes_for_portraits_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
councillor_spouse_learning_2603_scopes_for_portraits_support_effect = {
	if = {
		limit = { exists = scope:councillor_2 }
		save_scope_as = councillor_3
	}
	else_if = {
		limit = { exists = scope:councillor_1 }
		save_scope_as = councillor_2
	}
	else = {
		save_scope_as = councillor_1
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls councillor_spouse_learning_2603_scopes_for_portraits_support_effect.

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?