CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

councillor_spouse_learning_2603_scopes_for_portraits_effect

councillor_spouse_learning_2603_scopes_for_portraits_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 278 (27 lines). No parameters.

councillor_spouse_learning_2603_scopes_for_portraits_effect is a scripted effect in Crusader Kings III, written at line 278 of its file. It takes no parameters: councillor_spouse_learning_2603_scopes_for_portraits_effect = yes. The game's script calls it in 1 place, among them …: Up to the Task (event councillor_spouse_learning.2603). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
councillor_spouse_learning_2603_scopes_for_portraits_effect = {
	if = {
		limit = { is_ai = no }

		#Saves the (up to) 3 chosen chancellors for portraits. Set up like this to make sure the options and portraits are in the same order.
		if = {
			limit = { exists = scope:chancellor }
			scope:chancellor = { councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes }
		}
		if = {
			limit = { exists = scope:marshal }
			scope:marshal = { councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes }
		}
		if = {
			limit = { exists = scope:steward }
			scope:steward = { councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes }
		}
		if = {
			limit = { exists = scope:spymaster }
			scope:spymaster = { councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes }
		}
		if = {
			limit = { exists = scope:court_chaplain }
			scope:court_chaplain = { councillor_spouse_learning_2603_scopes_for_portraits_support_effect = yes }
		}
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls councillor_spouse_learning_2603_scopes_for_portraits_effect.

Events (1)

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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