Scripted effect
councillor_increase_relevant_skill_effect
councillor_increase_relevant_skill_effect = yesgame/common/scripted_effects/00_councillor_effects.txt, line 787 (14 lines). No parameters.
councillor_increase_relevant_skill_effect is a scripted effect in Crusader Kings III, written at line 787 of its file. It takes no parameters: councillor_increase_relevant_skill_effect = yes. The game's script calls it in 2 places, among them Ill-Advised: Where There Is Smoke (event nomad_events.0003) and Ill-Advised? (event nomad_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
- Depending on has council position:
- When has council position is Chancellor:
add_diplomacy_skill = 1
- When has council position is Court Chaplain:
add_learning_skill = 1
- When has council position is Marshal:
add_martial_skill = 1
- When has council position is Steward:
add_stewardship_skill = 1
- When has council position is Spymaster:
add_intrigue_skill = 1
- When has council position is Kurultai Member:
add_martial_skill = 1
- When has council position is Kurultai Member:
add_martial_skill = 1
- When has council position is Kurultai Member:
add_martial_skill = 1
- When has council position is Kurultai Member:
add_martial_skill = 1
- When has council position is Chancellor:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
councillor_increase_relevant_skill_effect = {
switch = {
trigger = has_council_position
councillor_chancellor = { add_diplomacy_skill = 1 }
councillor_court_chaplain = { add_learning_skill = 1 }
councillor_marshal = { add_martial_skill = 1 }
councillor_steward = { add_stewardship_skill = 1 }
councillor_spymaster = { add_intrigue_skill = 1 }
councillor_kurultai_1 = { add_martial_skill = 1 }
councillor_kurultai_2 = { add_martial_skill = 1 }
councillor_kurultai_3 = { add_martial_skill = 1 }
councillor_kurultai_4 = { add_martial_skill = 1 }
}
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls councillor_increase_relevant_skill_effect.
Events (2)
- Ill-Advised: Where There Is Smoke
nomad_events.0003 - Ill-Advised?
nomad_events.0001
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.