Scripted effect · Coronations files
coronation_save_anointment_authority_effect
coronation_save_anointment_authority_effect = { SCOPE = … }game/common/scripted_effects/10_ach_effects.txt, line 2383 (13 lines). Parameters: $SCOPE$.
coronation_save_anointment_authority_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 2383 of its file. A call passes 1 parameter: SCOPE. The game's script calls it in 3 places, among them Coronation (activity), Death of the Officiator (event coronation_events.0301) and yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
coronation_save_anointment_authority_effect = {
if = {
limit = { exists = religious_head_or_challenger }
religious_head_or_challenger = { save_scope_as = $SCOPE$ }
}
else_if = {
limit = {
exists = rite.head_of_rite
rite.head_of_rite = { pam_is_clergy_ruler_trigger = yes }
}
rite.head_of_rite = { save_scope_as = $SCOPE$ }
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_save_anointment_authority_effect.
Activities (1)
Events (1)
- Death of the Officiator
coronation_events.0301
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.