CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

coronation_save_anointment_authority_effect

coronation_save_anointment_authority_effect = { SCOPE = … }

game/common/scripted_effects/10_ach_effects.txt, line 2383 (13 lines). Parameters: $SCOPE$.

coronation_save_anointment_authority_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 2383 of its file. A call passes 1 parameter: SCOPE. The game's script calls it in 3 places, among them Coronation (activity), Death of the Officiator (event coronation_events.0301) and yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
coronation_save_anointment_authority_effect = {
	if = {
		limit = { exists = religious_head_or_challenger }
		religious_head_or_challenger = { save_scope_as = $SCOPE$ }
	}
	else_if = {
		limit = {
			exists = rite.head_of_rite
			rite.head_of_rite = { pam_is_clergy_ruler_trigger = yes }
		}
		rite.head_of_rite = { save_scope_as = $SCOPE$ }
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_save_anointment_authority_effect.

Activities (1)

Events (1)

On actions (the game's own hooks) (1)

  • yearly_playable_pulse

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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