Scripted effect · Coronations files
coronation_oath_prestige_effect
coronation_oath_prestige_effect = { PRESTIGE_MULTIPLIER = … VALUE = … }game/common/scripted_effects/10_ach_effects.txt, line 813 (18 lines). Parameters: $PRESTIGE_MULTIPLIER$, $VALUE$.
coronation_oath_prestige_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 813 of its file. A call passes 2 parameters: PRESTIGE_MULTIPLIER and VALUE. The game's script calls it in 1 place, among them coronation_oath_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Gain … Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
coronation_oath_prestige_effect = {
save_scope_value_as = {
name = base_value
value = {
value = $VALUE$
multiply = $PRESTIGE_MULTIPLIER$
if = { # When Legitimacy gain goes down, Prestige gain goes up
limit = {
root.legitimacy_level >= 5
}
multiply = 1.5
}
#Balancing down because wow
multiply = 0.5
}
}
add_prestige = scope:base_value
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_oath_prestige_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.