Scripted effect
convert_player_realm_from_old_culture_to_new_effect
convert_player_realm_from_old_culture_to_new_effect = { NEW_CULTURE = … OLD_CULTURE = … }game/common/scripted_effects/00_culture_effects.txt, line 43 (46 lines). Parameters: $NEW_CULTURE$, $OLD_CULTURE$.
convert_player_realm_from_old_culture_to_new_effect is a scripted effect in Crusader Kings III, written at line 43 of its file. A call passes 2 parameters: NEW_CULTURE and OLD_CULTURE. The game's script calls it in 3 places, among them Fate of the Norsemen (event global_culture.0012), Fate of the Visigoths (event global_culture.0002) and merge_cultures_in_player_realm_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.
What it does
- All … counties and characters in your realm become …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
convert_player_realm_from_old_culture_to_new_effect = {
# For localization
$OLD_CULTURE$ = { save_scope_as = old_culture }
$NEW_CULTURE$ = { save_scope_as = new_culture }
custom_tooltip = global_culture.custom.change_culture
hidden_effect = {
# Compile a list of everyone who will flip to the new culture.
every_vassal_or_below = {
limit = {
culture = $OLD_CULTURE$
}
add_to_list = characters_to_convert
every_courtier = {
limit = {
culture = $OLD_CULTURE$
}
add_to_list = characters_to_convert
}
}
every_courtier = {
limit = {
culture = $OLD_CULTURE$
}
add_to_list = characters_to_convert
}
# Flip the player to the new culture.
set_culture = $NEW_CULTURE$
add_character_flag = converted_culture_this_lifetime
# Flip their courtiers/vassals with a custom description.
every_in_list = {
list = characters_to_convert
set_culture = $NEW_CULTURE$
}
# Then flip all their counties.
every_sub_realm_county = {
limit = {
culture = $OLD_CULTURE$
}
set_county_culture = $NEW_CULTURE$
}
}
}As written in game/common/scripted_effects/00_culture_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls convert_player_realm_from_old_culture_to_new_effect.
Events (2)
- Fate of the Norsemen
global_culture.0012 - Fate of the Visigoths
global_culture.0002
Scripted effects (1)
Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.