Scripted effect
merge_cultures_in_player_realm_effect
merge_cultures_in_player_realm_effect = { NEW_CULTURE = … OLD_CULTURE_1 = … OLD_CULTURE_2 = … }game/common/scripted_effects/00_culture_effects.txt, line 90 (18 lines). Parameters: $NEW_CULTURE$, $OLD_CULTURE_1$, $OLD_CULTURE_2$.
merge_cultures_in_player_realm_effect is a scripted effect in Crusader Kings III, written at line 90 of its file. A call passes 3 parameters: NEW_CULTURE, OLD_CULTURE_1 and OLD_CULTURE_2. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
merge_cultures_in_player_realm_effect = {
$OLD_CULTURE_1$ = { save_scope_as = old_culture_1 }
$OLD_CULTURE_2$ = { save_scope_as = old_culture_2 }
$NEW_CULTURE$ = { save_scope_as = new_culture }
custom_tooltip = global_culture.custom_merge_culture
hidden_effect = {
convert_player_realm_from_old_culture_to_new_effect = {
OLD_CULTURE = scope:old_culture_1
NEW_CULTURE = scope:new_culture
}
convert_player_realm_from_old_culture_to_new_effect = {
OLD_CULTURE = scope:old_culture_2
NEW_CULTURE = scope:new_culture
}
}
}As written in game/common/scripted_effects/00_culture_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.