CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

merge_cultures_in_player_realm_effect

merge_cultures_in_player_realm_effect = { NEW_CULTURE = … OLD_CULTURE_1 = … OLD_CULTURE_2 = … }

game/common/scripted_effects/00_culture_effects.txt, line 90 (18 lines). Parameters: $NEW_CULTURE$, $OLD_CULTURE_1$, $OLD_CULTURE_2$.

merge_cultures_in_player_realm_effect is a scripted effect in Crusader Kings III, written at line 90 of its file. A call passes 3 parameters: NEW_CULTURE, OLD_CULTURE_1 and OLD_CULTURE_2. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
merge_cultures_in_player_realm_effect = {
	$OLD_CULTURE_1$ = { save_scope_as = old_culture_1 }
	$OLD_CULTURE_2$ = { save_scope_as = old_culture_2 }
	$NEW_CULTURE$ = { save_scope_as = new_culture }

	custom_tooltip = global_culture.custom_merge_culture

	hidden_effect = {
		convert_player_realm_from_old_culture_to_new_effect = {
			OLD_CULTURE = scope:old_culture_1
			NEW_CULTURE = scope:new_culture
		}
		convert_player_realm_from_old_culture_to_new_effect = {
			OLD_CULTURE = scope:old_culture_2
			NEW_CULTURE = scope:new_culture
		}
	}
}

As written in game/common/scripted_effects/00_culture_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?