Scripted effect
convert_county_and_holder_if_in_region_effect
convert_county_and_holder_if_in_region_effect = { NEW_CULTURE = … OLD_CULTURE = … REGION = … }game/common/scripted_effects/00_culture_effects.txt, line 2 (25 lines). Parameters: $NEW_CULTURE$, $OLD_CULTURE$, $REGION$.
convert_county_and_holder_if_in_region_effect is a scripted effect in Crusader Kings III, written at line 2 of its file. A call passes 3 parameters: NEW_CULTURE, OLD_CULTURE and REGION. The game's script calls it in 5 places, among them global_culture.0001 (event), global_culture.0011 (event) and global_culture.0031 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.
What it does
If
culture = $OLD_CULTURE$- Their province: Is in the $REGION$ region
Then
set_county_culture = $NEW_CULTURE$- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
convert_county_and_holder_if_in_region_effect = {
if = {
# If this county is of the old culture and is in the designated region, flip it to the new culture.
limit = {
culture = $OLD_CULTURE$
title_province = {
geographical_region = $REGION$
}
}
set_county_culture = $NEW_CULTURE$
# If the holder is also of the old culture, and their capital is in the designated region, we flip them along with the county.
holder = {
if = {
limit = {
culture = $OLD_CULTURE$
capital_province = {
geographical_region = $REGION$
}
}
set_culture = $NEW_CULTURE$
}
}
}
}As written in game/common/scripted_effects/00_culture_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls convert_county_and_holder_if_in_region_effect.
Events (4)
- global_culture.0001
- global_culture.0011
- global_culture.0031
- Rise of the Scots
global_culture.0032
Scripted effects (1)
Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.