CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

contest_versus_player_vs_ai_scope_effect

contest_versus_player_vs_ai_scope_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3094 (9 lines). No parameters.

contest_versus_player_vs_ai_scope_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3094 of its file. It takes no parameters: contest_versus_player_vs_ai_scope_effect = yes. The game's script calls it in 51 places, among them … …: A Beefy Bout (event ep2_tournament_events.2004), … …: A Handy Option (event ep2_tournament_events.0011) and … …: A Hobbled Combatant (event ep2_tournament_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Save versus matched contestant's scopes

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
contest_versus_player_vs_ai_scope_effect = {
	if = {
		limit = { this = scope:versus_matchee }
		scope:versus_matcher = { save_scope_as = versus_contestant }
	}
	else = {
		scope:versus_matchee = { save_scope_as = versus_contestant }
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls contest_versus_player_vs_ai_scope_effect.

Events (51)

45 more

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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