Scripted effect · Khans of the Steppe files
confederation_realm_transfer_effect
confederation_realm_transfer_effect = { CHARACTER = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 915 (43 lines). Parameters: $CHARACTER$.
confederation_realm_transfer_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 915 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
confederation_realm_transfer_effect = {
save_scope_as = transfer_liege
every_vassal = {
limit = {
highest_held_title_tier >= tier_county
primary_title = {
NOT = {
any_this_title_or_de_jure_above = {
holder = scope:transfer_liege
}
}
}
}
add_to_list = vassals_to_transfer
}
add_to_list = vassals_to_transfer
create_title_and_vassal_change = {
type = granted
save_scope_as = change_3
add_claim_on_loss = no
}
primary_title = {
change_title_holder = {
holder = $CHARACTER$
change = scope:change_3
}
}
resolve_title_and_vassal_change = scope:change_3
every_in_list = {
custom = custom.every_non_de_jure_vassal
list = vassals_to_transfer
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change_4
}
change_liege = {
liege = $CHARACTER$
change = scope:change_4
}
resolve_title_and_vassal_change = scope:change_4
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.