CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

confederation_realm_transfer_effect

confederation_realm_transfer_effect = { CHARACTER = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 915 (43 lines). Parameters: $CHARACTER$.

confederation_realm_transfer_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 915 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • Their primary title: Gains the … Title ($CHARACTER$)
  • Every non-De Jure Vassal:
    • change_liege = { liege = $CHARACTER$ change = scope:change_4 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (43 lines of game script)
confederation_realm_transfer_effect = {
	save_scope_as = transfer_liege
	every_vassal = {
		limit = {
			highest_held_title_tier >= tier_county
			primary_title = {
				NOT = {
					any_this_title_or_de_jure_above = {
						holder = scope:transfer_liege
					}
				}
			}
		}
		add_to_list = vassals_to_transfer
	}
	add_to_list = vassals_to_transfer
	create_title_and_vassal_change = {
		type = granted
		save_scope_as = change_3
		add_claim_on_loss = no
	}
	primary_title = {
		change_title_holder = {
			holder = $CHARACTER$
			change = scope:change_3
		}
	}
	resolve_title_and_vassal_change = scope:change_3

	every_in_list = {
		custom = custom.every_non_de_jure_vassal
		list = vassals_to_transfer
		create_title_and_vassal_change = {
			type = swear_fealty
			save_scope_as = change_4
		}
		change_liege = {
			liege = $CHARACTER$
			change = scope:change_4
		}
		resolve_title_and_vassal_change = scope:change_4
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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