CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

clergy_land_refusal_legitimacy_piety_effect

clergy_land_refusal_legitimacy_piety_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6106 (33 lines). No parameters.

clergy_land_refusal_legitimacy_piety_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6106 of its file. It takes no parameters: clergy_land_refusal_legitimacy_piety_effect = yes. The game's script calls it in 3 places, among them …, Denied (event pam_interactions_events.0036), Negotiations for … (event pam_interactions_events.0030) and The Disputing of … (event pam_interactions_events.0034). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
clergy_land_refusal_legitimacy_piety_effect = {
	if = {
		limit = {
			scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
		}
		scope:recipient = {
			add_piety = clergy_land_refusal_large_piety_value
			if = {
				limit = {
					has_legitimacy = yes
				}
				add_legitimacy = clergy_land_refusal_large_legitimacy_value
			}
			else = {
				add_prestige = clergy_land_refusal_large_prestige_value
			}
		}
	}
	else = {
		scope:recipient = {
			add_piety = clergy_land_refusal_small_piety_value
			if = {
				limit = {
					has_legitimacy = yes
				}
				add_legitimacy = clergy_land_refusal_small_legitimacy_value
			}
			else = {
				add_prestige = clergy_land_refusal_small_prestige_value
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls clergy_land_refusal_legitimacy_piety_effect.

Events (3)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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