Scripted effect
clear_loanee_variables_effect
clear_loanee_variables_effect = yesgame/common/scripted_effects/00_scripted_effects.txt, line 60 (20 lines). No parameters.
clear_loanee_variables_effect is a scripted effect in Crusader Kings III, written at line 60 of its file. It takes no parameters: clear_loanee_variables_effect = yes. The game's script calls it in 4 places, among them Repay Loan (decision), death_management.0001 (event) and Monetary Ministrations (event vassal.2205). Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
clear_loanee_variables_effect = {
remove_variable = loan_amount_owed
remove_variable = loan_holder
if = {
limit = { has_character_flag = promised_repayment }
remove_character_flag = promised_repayment
}
if = {
limit = { exists = var:has_reminded_about_loan }
remove_variable = has_reminded_about_loan
}
if = {
limit = { exists = var:original_loan_holder }
remove_variable = original_loan_holder
}
if = {
limit = { exists = var:original_lender }
remove_variable = original_lender
}
}As written in game/common/scripted_effects/00_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clear_loanee_variables_effect.
Decisions (1)
Events (2)
- death_management.0001
- Monetary Ministrations
vassal.2205
On actions (the game's own hooks) (1)
- on_holy_order_destroyed
Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.