Scripted effect
clear_hostile_actions_lock_flag_effect
clear_hostile_actions_lock_flag_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 5387 (6 lines). No parameters.
clear_hostile_actions_lock_flag_effect is a scripted effect in Crusader Kings III, written at line 5387 of its file. It takes no parameters: clear_hostile_actions_lock_flag_effect = yes. The game's script calls it in 4 places, among them … Imprison (interaction), … Retract Vassal (interaction) and … Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
clear_hostile_actions_lock_flag_effect = {
if = {
limit = { has_character_flag = flag_hostile_actions_disabled_delay }
remove_character_flag = flag_hostile_actions_disabled_delay
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clear_hostile_actions_lock_flag_effect.
Character interactions (4)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.