Scripted effect · By God Alone files
christian_clergy_learn_liturgical_language_effect
christian_clergy_learn_liturgical_language_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 1535 (32 lines). No parameters.
christian_clergy_learn_liturgical_language_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1535 of its file. It takes no parameters: christian_clergy_learn_liturgical_language_effect = yes. The game's script calls it in 6 places, among them on_character_created (on action), on_game_start_after_lobby (on action) and on_government_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
The comment above it in the file
Callers re-run this over a life, so we flag the chance or a forgotten attempt would creep to certainty Two language flags, so a convert still gets one chance at the other
What it does
If
- Is a member of the Clergy
portrait_religious_western_christian_trigger = yes
Then
If
NOT = { knows_language = language_latin }
Then
- 75% chance of:
learn_language = language_latin
If
- Is a member of the Clergy
portrait_religious_orthodox_trigger = yes
Then
If
NOT = { knows_language = language_greek }
Then
- 75% chance of:
learn_language = language_greek
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
christian_clergy_learn_liturgical_language_effect = {
if = {
limit = {
NOT = { has_character_flag = pam_latin_schooling_rolled }
is_clergy = yes
portrait_religious_western_christian_trigger = yes
}
add_character_flag = pam_latin_schooling_rolled
if = {
limit = { NOT = { knows_language = language_latin } }
random = {
chance = pam_clergy_liturgical_language_chance
learn_language = language_latin
}
}
}
if = {
limit = {
NOT = { has_character_flag = pam_greek_schooling_rolled }
is_clergy = yes
portrait_religious_orthodox_trigger = yes
}
add_character_flag = pam_greek_schooling_rolled
if = {
limit = { NOT = { knows_language = language_greek } }
random = {
chance = pam_clergy_liturgical_language_chance
learn_language = language_greek
}
}
}
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls christian_clergy_learn_liturgical_language_effect.
On actions (the game's own hooks) (5)
- on_character_created
- on_game_start_after_lobby
- on_government_change
- on_rite_change
- on_trait_gained
Council positions (1)
- Court Chaplain
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.