Scripted effect
childhood_groomed_to_rule_skill_gain_effect
childhood_groomed_to_rule_skill_gain_effect = yesgame/common/scripted_effects/00_diplomacy_perk_effects.txt, line 665 (12 lines). No parameters.
childhood_groomed_to_rule_skill_gain_effect is a scripted effect in Crusader Kings III, written at line 665 of its file. It takes no parameters: childhood_groomed_to_rule_skill_gain_effect = yes. The game's script calls it in 5 places, among them A Kindling Fire (event child_personality.3003), A Ruler in the Making (event child_personality.3005) and Lost In Thought (event child_personality.3009). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.
What it does
- Every Parent:
- Where: Has the Groomed to Rule Perk
- You:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
childhood_groomed_to_rule_skill_gain_effect = {
every_parent = {
limit = {
is_alive = yes
has_perk = groomed_to_rule_perk
}
save_scope_as = parent
root = {
groomed_to_rule_random_skills_effect = yes
}
}
}As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls childhood_groomed_to_rule_skill_gain_effect.
Events (5)
- A Kindling Fire
child_personality.3003 - A Ruler in the Making
child_personality.3005 - Lost In Thought
child_personality.3009 - What? Why? How?
child_personality.3001 - Work Smarter, Not Harder
child_personality.3007
Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.