CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

childhood_groomed_to_rule_skill_gain_effect

childhood_groomed_to_rule_skill_gain_effect = yes

game/common/scripted_effects/00_diplomacy_perk_effects.txt, line 665 (12 lines). No parameters.

childhood_groomed_to_rule_skill_gain_effect is a scripted effect in Crusader Kings III, written at line 665 of its file. It takes no parameters: childhood_groomed_to_rule_skill_gain_effect = yes. The game's script calls it in 5 places, among them A Kindling Fire (event child_personality.3003), A Ruler in the Making (event child_personality.3005) and Lost In Thought (event child_personality.3009). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
childhood_groomed_to_rule_skill_gain_effect = {
	every_parent = {
		limit = {
			is_alive = yes
			has_perk = groomed_to_rule_perk
		}
		save_scope_as = parent
		root = {
			groomed_to_rule_random_skills_effect = yes
		}
	}
}

As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls childhood_groomed_to_rule_skill_gain_effect.

Events (5)

Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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