Scripted effect
child_secret_faith_conversion_success_effect
child_secret_faith_conversion_success_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 1289 (41 lines). No parameters.
child_secret_faith_conversion_success_effect is a scripted effect in Crusader Kings III, written at line 1289 of its file. It takes no parameters: child_secret_faith_conversion_success_effect = yes. The game's script calls it in 3 places, among them Hidden Knowledge (event secret_faith.1003), secret_faith.1001 (event) and The Age of Knowing (event secret_faith.1002). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
scope:child:make_character_crypto_religionist_effect = { CRYPTO_RELIGION = scope:guardian.secret_faith }
scope:guardian:scope:child:- One random secret:
- Where:
NOT = { is_known_by = scope:guardian }
reveal_to = scope:guardian
- Where:
- Opinion: Impressed (+20)
- One random secret:
- One random secret:
- Where:
NOT = { is_known_by = scope:child }
reveal_to = scope:child
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
child_secret_faith_conversion_success_effect = {
scope:child = {
make_character_crypto_religionist_effect = {
CRYPTO_RELIGION = scope:guardian.secret_faith
}
}
# Notify the actor
scope:guardian = {
send_interface_message = {
type = event_religious_good
title = secret_faith.1001.message
left_icon = scope:child
scope:child = {
random_secret = {
type = secret_crypto_religionist
limit = {
NOT = { is_known_by = scope:guardian }
}
reveal_to = scope:guardian
}
add_opinion = {
target = PREV
modifier = impressed_opinion
opinion = 20
}
}
random_secret = {
type = secret_crypto_religionist
limit = {
NOT = { is_known_by = scope:child }
}
reveal_to = scope:child
}
# Only playable characters have spiritual fulfillment
if = {
limit = { is_playable_character = yes }
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_secret_faith_conversion_success_effect.
Events (3)
- Hidden Knowledge
secret_faith.1003 - secret_faith.1001
- The Age of Knowing
secret_faith.1002
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.