CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

check_for_equal_doctrine_effect

check_for_equal_doctrine_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 68 (17 lines). No parameters.

check_for_equal_doctrine_effect is a scripted effect in Crusader Kings III, written at line 68 of its file. It takes no parameters: check_for_equal_doctrine_effect = yes. The game's script calls it in 3 places, among them on_faith_created (on action), on_rite_change (on action) and on_rite_created (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Used to set Equal Law when the Equal Faith Doctrine is gained

What it does

  • If

    • Is a ruler
    • Their rite: Has the Equal Doctrine
    • scope:old_faith.main_rite: Does not have the Equal Doctrine
    • Does NOT have the Equal Law

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
check_for_equal_doctrine_effect = {
	if = {
		limit = {
			is_ruler = yes
			rite = {
				rite_has_doctrine = doctrine_gender_equal
			}
			scope:old_faith.main_rite = {
				NOT = { rite_has_doctrine = doctrine_gender_equal }
			}
			NOT = {
				has_realm_law = equal_law
			}
		}
		add_realm_law_skip_effects = equal_law
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls check_for_equal_doctrine_effect.

On actions (the game's own hooks) (3)

  • on_faith_created
  • on_rite_change
  • on_rite_created

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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