CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

change_to_mandala_interaction_effect

change_to_mandala_interaction_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3352 (46 lines). No parameters.

change_to_mandala_interaction_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3352 of its file. It takes no parameters: change_to_mandala_interaction_effect = yes. The game's script calls it in 4 places, among them Invite to Become Mandala (interaction), tgp_east_asia_interaction_events.1000 (event) and tgp_east_asia_interaction_events.1001 (event). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • scope:actor:
    • pay_short_term_gold = { … }
  • scope:recipient:
  • If

    • scope:hook = yes
    • scope:actor:
      • has_usable_hook = scope:recipient

    Then

    • scope:actor:
      • use_hook = scope:recipient
  • If

    • scope:piety = yes

    Then

    • scope:actor:
      • add_piety = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
change_to_mandala_interaction_effect = {
	scope:actor = {
		pay_short_term_gold = {
			target = scope:recipient
			gold = {
				value = 50
				scope:recipient = {
					if = {
						limit = { highest_held_title_tier >= tier_kingdom }
						multiply = 10
					}
					else_if = {
						limit = { highest_held_title_tier >= tier_duchy }
						multiply = 6
					}
					else_if = {
						limit = { highest_held_title_tier >= tier_county }
						multiply = 3
					}
				}
				if = {
					limit = { scope:gold ?= yes }
					add = scope:actor.medium_gold_value
				}
			}
		}
	}
	scope:recipient = { change_to_mandala_government_and_citadel_effect = yes }
	if = {
		limit = {
			scope:hook = yes
			scope:actor = { has_usable_hook = scope:recipient }
		}
		scope:actor = { use_hook = scope:recipient }
	}
	if = {
		limit = { scope:piety = yes }
		scope:actor = {
			add_piety = {
				value = {
					subtract = piety_bribe_value
				}
			}
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls change_to_mandala_interaction_effect.

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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