CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

calculate_chariot_payout_effect

calculate_chariot_payout_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 5132 (236 lines). No parameters.

calculate_chariot_payout_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 5132 of its file. It takes no parameters: calculate_chariot_payout_effect = yes. The game's script calls it in 1 place, among them Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • scope:activity › Every guest subset:
    • name = charioteers

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
calculate_chariot_payout_effect = {
	scope:activity = {
		every_guest_subset = {
			name = charioteers
			set_variable = {
				name = win_payout
				value = {
					add = var:odds_win_b
					subtract = {
						value = var:odds_win_b
						multiply = 0.3
					}
					save_temporary_value_as = temp_val
					subtract = {
						value = scope:temp_val
						multiply = bookkeeper_small_commission_value
						round = yes
					}
					divide = var:odds_win_a
					add = 1
					min = 1.1
				}
			}
			set_variable = {
				name = place_payout
				value = {
					add = var:odds_place_b
					subtract = {
						value = var:odds_place_b
						multiply = 0.3
					}
					save_temporary_value_as = temp_val
					subtract = {
						value = scope:temp_val
						multiply = bookkeeper_medium_commission_value
						round = yes
					}
					divide = var:odds_place_a
					add = 1
					min = 1.1
				}
			}
			set_variable = {
				name = show_payout
				value = {
					add = var:odds_show_b
					subtract = {
						value = var:odds_show_b
						multiply = 0.3
					}
					save_temporary_value_as = temp_val
					subtract = {
						value = scope:temp_val
						multiply = bookkeeper_large_commission_value
						round = yes
					}
					divide = var:odds_show_a
					add = 1
					min = 1.1
				}
			}
		}
		set_variable = {
			name = blue_win_payout
			value = {
				add = var:blue_odds_win_b
				subtract = {
					value = var:blue_odds_win_b
					multiply = bookkeeper_small_commission_value
					round = yes
				}
				divide = var:blue_odds_win_a
				add = 1
				min = 1.1
			}
		}
		set_variable = {
			name = blue_place_payout
			value = {
				add = var:blue_odds_place_b
				subtract = {
					value = var:blue_odds_place_b
					multiply = bookkeeper_medium_commission_value
					round = yes
				}
				divide = var:blue_odds_place_a
				add = 1
				min = 1.1
			}
		}
		set_variable = {
			name = blue_show_payout
			value = {
				add = var:blue_odds_show_b
				subtract = {
					value = var:blue_odds_show_b
					multiply = bookkeeper_large_commission_value
					round = yes
				}
				divide = var:blue_odds_show_a
				add = 1
				min = 1.1
			}
		}

		set_variable = {
			name = green_win_payout
			value = {
				add = var:green_odds_win_b
				subtract = {
					value = var:green_odds_win_b
					multiply = bookkeeper_small_commission_value
					round = yes
				}
				divide = var:green_odds_win_a
				add = 1
				min = 1.1
			}
		}
		set_variable = {

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The first 120 of its 236 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 5132.

Where it is used

Every place in common/, events/ and history/ that calls calculate_chariot_payout_effect.

Activities (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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