Scripted effect · Roads to Power files
calculate_chariot_odds_to_place_effect
calculate_chariot_odds_to_place_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 4606 (262 lines). No parameters.
calculate_chariot_odds_to_place_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 4606 of its file. It takes no parameters: calculate_chariot_odds_to_place_effect = yes. The game's script calls it in 1 place, among them calculate_chariot_race_odds_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
scope:activity:- Every guest subset:
name = charioteers
- Every guest subset:
name = charioteers
- Every guest subset:
name = charioteers
- Every guest subset:
- Where: Has the Trait: Charioteer of the Venetoi
name = charioteers
- Every guest subset:
- Where: Has the Trait: Charioteer of the Prasinoi
name = charioteers
- Every guest subset:
- Where: Has the Trait: Charioteer of the Leukoi
name = charioteers
- Every guest subset:
- Where: Has the Trait: Charioteer of the Rhousioi
name = charioteers
- Every guest subset:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
calculate_chariot_odds_to_place_effect = {
scope:activity = {
### INDIVIDUAL ODDS
# Set odds to place
set_variable = {
name = total_chance_place
value = 0
}
every_guest_subset = {
name = charioteers
set_variable = {
name = odds_place_a
value = {
value = charioteer_chance_to_win
multiply = 2
}
}
scope:activity = {
change_variable = {
name = total_chance_place
add = {
value = prev.charioteer_chance_to_win
min = 1
}
}
}
}
every_guest_subset = {
name = charioteers
set_variable = {
name = odds_place_b
value = {
value = scope:activity.var:total_chance_place
subtract = var:odds_place_a
min = 1
}
}
}
# Calc percent chance to win
every_guest_subset = {
name = charioteers
set_variable = {
name = percent_chance_to_place
value = {
add = var:odds_place_a
divide = {
value = 0
add = var:odds_place_a
add = var:odds_place_b
}
multiply = 100
min = 1
max = 99
}
}
}
##########
### TEAM ODDS
# For each of the 4 teams, we calculate their odds to win/place/show. These variables are saved on the activity
# Initialize variables
set_variable = {
name = blue_odds_place_a
value = 0
}
set_variable = {
name = blue_odds_place_b
value = 0
}
# Account for each team member
every_guest_subset = {
name = charioteers
limit = { has_trait = charioteer_blue }
scope:activity = {
change_variable = {
name = blue_odds_place_a
add = {
value = prev.var:odds_place_a
min = 1
}
}
}
}
# Set the B variable based on the total amount of chance - the opporutnity for success
change_variable = {
name = blue_odds_place_b
add = {
value = var:total_chance_place
subtract = var:blue_odds_place_a
min = 1
}
}
# Calculate the percentage chance of success for readability
set_variable = {
name = blue_percent_chance_to_place
value = {
add = var:blue_odds_place_a
divide = {
value = 0
add = var:blue_odds_place_a
add = var:blue_odds_place_b
}
multiply = 100
min = 1
max = 99
}
}
# GREENS
# Initialize variables
set_variable = {
name = green_odds_place_a
value = 0
}
set_variable = {
name = green_odds_place_b
value = 0
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The first 120 of its 262 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 4606.
Where it is used
Every place in common/, events/ and history/ that calls calculate_chariot_odds_to_place_effect.
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.