CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

bring_disciples_to_movement_effect

bring_disciples_to_movement_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 435 (103 lines). No parameters.

bring_disciples_to_movement_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 435 of its file. It takes no parameters: bring_disciples_to_movement_effect = yes. The game's script calls it in 1 place, among them set_movement_leader_and_power_effect (scripted effect). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

root = scope:character
requires a scope:situation_participant_group to be saved beforehand

What it does

  • Every … Disciple (…):
    • scope:situation_participant_group › Depending on participant group type:
      • When participant group type is expansion movement:
        • Changes allegiance to Expansion Movement
        • prev › If played by a person: Starts the interaction “Ask to Join my Movement”
      • When participant group type is advancement movement:
        • Changes allegiance to Advancement Movement
        • prev › If played by a person: Starts the interaction “Ask to Join my Movement”
      • When participant group type is pro hegemon movement:
        • Changes allegiance to Pro-China Movement
        • prev › If played by a person: Starts the interaction “Ask to Join my Movement”
      • When participant group type is conservative movement:
    • Disciples' Personal Movement Power: …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (103 lines of game script)
bring_disciples_to_movement_effect = {
	#all of your disciples should always follow you
	save_temporary_scope_as = recipient #for loc
	every_relation = {
		type = disciple
		custom = every_disciple_joins_movement
		scope:situation_participant_group = {
			switch = {
				trigger = participant_group_type
				expansion_movement = {
					custom_tooltip = celestial_switch_movement_to_expansion_tt
					prev = {
						if = {
							limit = {
								is_ai = no
							}
							run_interaction = {
								interaction = celestial_ask_to_switch_movements_interaction
								actor = scope:recipient
								recipient = this
								send_threshold = decline
							}
						}
						else = {
							set_variable = {
								name = movement_member
								value = flag:expansion
							}
						}
					}
				}
				advancement_movement = {
					custom_tooltip = celestial_switch_movement_to_advancement_tt
					prev = {
						if = {
							limit = {
								is_ai = no
							}
							run_interaction = {
								interaction = celestial_ask_to_switch_movements_interaction
								actor = scope:recipient
								recipient = this
								send_threshold = decline
							}
						}
						else = {
							set_variable = {
								name = movement_member
								value = flag:advancement
							}
						}
					}
				}
				pro_hegemon_movement = {
					custom_tooltip = celestial_switch_movement_to_pro_hegemon_tt
					prev = {
						if = {
							limit = {
								is_ai = no
							}
							run_interaction = {
								interaction = celestial_ask_to_switch_movements_interaction
								actor = scope:recipient
								recipient = this
								send_threshold = decline
							}
						}
						else = {
							set_variable = {
								name = movement_member
								value = flag:pro_hegemon
							}
						}
					}
				}
				conservative_movement = {
					custom_tooltip = celestial_switch_movement_to_conservative_tt
					prev = {
						if = {
							limit = {
								is_ai = no
							}
							run_interaction = {
								interaction = celestial_ask_to_switch_movements_interaction
								actor = scope:recipient
								recipient = this
								send_threshold = decline
							}
						}
						else = {
							set_variable = {
								name = movement_member
								value = flag:conservative
							}
						}
					}
				}
			}
		}
		custom_tooltip = every_disciple_adds_movement_power_tt
		hidden_effect = { recalculate_participant_group = situation:dynastic_cycle }
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls bring_disciples_to_movement_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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