Scripted effect · All Under Heaven files
set_movement_leader_and_power_effect
set_movement_leader_and_power_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 412 (21 lines). No parameters.
set_movement_leader_and_power_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 412 of its file. It takes no parameters: set_movement_leader_and_power_effect = yes. The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
root = scope:character requires a scope:situation_participant_group to be saved beforehand ran on game start through the dynastic cycle script and on character joining a movement
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
set_movement_leader_and_power_effect = {
save_scope_as = char
bring_disciples_to_movement_effect = yes
scope:situation_participant_group = {
# set root as leader if leader doesn't exist yet
if = {
limit = {
NOT = { exists = var:movement_leader }
}
set_variable = {
name = movement_leader
value = scope:char
}
}
# update movement power
set_variable = {
name = movement_power
value = movement_power_value
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_movement_leader_and_power_effect.
Situations (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.