Scripted effect
break_with_old_ways_become_righteous
break_with_old_ways_become_righteous = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 861 (7 lines). No parameters.
break_with_old_ways_become_righteous is a scripted effect in Crusader Kings III, written at line 861 of its file. It takes no parameters: break_with_old_ways_become_righteous = yes. The game's script calls it in 3 places, among them Break With the Old Ways (decision), The … and the … Faith (event religious_decision.0501) and The … and the … Faith (event religious_decision.0502). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
break_with_old_ways_become_righteous = {
remove_doctrine = unreformed_faith_doctrine
remove_tenet = tenet_communal_identity
add_tenet = tenet_esotericism
remove_doctrine = doctrine_pluralism_pluralistic
add_doctrine = doctrine_pluralism_righteous
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
Where it is used
Every place in common/, events/ and history/ that calls break_with_old_ways_become_righteous.
Decisions (1)
Events (2)
- The … and the … Faith
religious_decision.0501 - The … and the … Faith
religious_decision.0502
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.